H1Z1 Promises Fair Monetization

By Jeff Francis
H1Z1 monetization

The post apocalypse is all the rage now, especially if it features zombies. SOE's latest offering, H1Z1, takes place in such a setting where a virus has devastated the planet and many people have become mindless ghouls. One aspect of the mmorpg that players have been wondering about is how SOE will monetize the game. That situation became quite a bit clearer when John Smedley, President of SOE, took to Reddit to discuss the H1Z1 monetization, and his choice of words was that it would be "fair."

H1Z1 landscape

Players were worried that the H1Z1 mmo would be pay-to-win, but that doesn't seem to be the case. Smedley said that the game would offer items of the cosmetic variety rather than selling powerful items that would give such players an unfair advantage. He also went on to say that resources used in the game would not be sold as well. One of the key features of H1Z1 is that players will have to scavenge items, such as food and weapons, in order to survive. Smedley says, "That's kind of the whole game and it would suck in our opinion if we did that."

John Smedley also addressed concerns over the looting of premium items from players. He states that any items purchased with Station Cash will always remain with the owner. He says, "Please note the original owner always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight."

Hopefully, his comments will allay fears from how H1Z1 handles monetization. Some other areas for micro-transactions that they're looking at are emote packs and additional character slots.


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