World of Warcraft still not considering the free to play model
Earlier this month, it had been discovered that World of Warcraft subscriptions had dropped by 100,000 in 3 months, and in September, we also reported that, in the first half of 2013, World of Warcraft's revenue had dropped by $111,000,000; halving their yield.
Things for the subscriber based MMO have been looking bleak in the long run, with many expecting World of Warcraft to announce a free to play platform, in order to keep up with the ever-competitive "freemium" and free to play market. The logical place for this announcement would have been Blizzcon, and now that the last bits of confetti and residual mana have been swept away at the Anaheim Convention Center, we're left wondering where the announcement was.
J. Allen Brack explained during an "Ask me Anything" panel at Blizzcon that fans of the MMORPG will see no changes to World of Warcraft's subscription format any time soon.
"It’s not something we’re currently considering." Brack told attendees at the panel, "We would have to rework the game pretty significantly in order to make it free-to-play."
World or Warcraft has always tried to appeal to new players, introducing free trial periods, "invite a friend" campaigns, and at present, by making the first 20 levels of progressions free with their Starter Edition package, while you find your ways around the realm of Azeroth, but the bottom line has always been that if you want to play, you're going to have to pay. Gamers who have been subscribing from the beginning have now exceeded the $1600 mark in subscription fees, per account.
The new expansion, Warloards of Draenor was announced, which will keep the remaining 7.6 million-strong player-base enticed, but after a decade of gaming allegiance; many players were hoping for a little extra.