World of Warcraft seeks fan advice for future products
In the latest World of Warcraft Feedback Survey, the developers have called on the community, to see their opinions on all things monetized. Interestingly, one of the main focal points was establishing how much players would be willing to pay for a boost up to Level 90.
The Warlords of Draenor expansion will, of course, raise the level cap to a whopping 100, so some legwork from the player is still required, but many argue that the initial climb to 90 is no longer a grind-fest, neither in how long it takes, or how monotonous it could be, since the world of Azeroth has grown to gargantuan sizes, over recent years.
At present, it seems that the mmorpg may have 2 options to choose from, according to one scenario, whereby the next expansion, Warlords of Draenor, would roll out with both a $39 and $49 price tag. The $49 version of the expansion would come fully equipped with a "free" Level 90 upgrade, whereas the $39 version wouldn't. Although Blizzard were presenting these prices to gauge a reaction, it was also apparent that they have been trying to work out how much to charge for a raw, level 90 charge as a standalone item. Blizzard asked specifically, "What would be the fair dollar value for just the character upgrade to level 90 (of any new or existing character)?"
The survey also quizzed players on different scenarios for annual passes and the perks that'll come with them. No doubt Blizzard will undergo some criticism, regardless of the outcome, but, with so many great, free mmo games out there, they need to make sure their subscription stands for something.
What are your opinions on World of Warcraft allowing a purchasable boost to level 90? Do you consider it pay-to-win or unfair in any way?