World of Warcraft connected servers to solve low population woes
World of Warcraft avoids the hassle of server merges with a new less disruptive alternative: Connected servers.
Coming online after the launch of the next Patch 5.4, World of Warcraft connected servers basically allow players from two or more low population servers to join the same guilds, access a single Auction House, run the same raids and dungeons, and work together to complete quests.
Blizzard said connected servers are a vastly superior alternative to server merges occurring in countless other rpg games online, since server merges force fans to change character names due to conflicts and lose their strong ties to their original realm. The developer thanks their new cross-realm tech for this innovation that could soon catch in other mmo games now that the venerable behemoth has pioneered the method.
Player interaction is also assured to be seamless. Players will not be identified based on their home realms in the game world, but will be shown in important places such as chat.
There is no final list yet on which groups of low population servers will be clumped connected with each other, but the connection will be restricted to the realm type. (In effect pairing PvE to PvE, PvP to PvP, RP to RP.)