Duel of Champions: campaignDuel of Champions is a freemium game. CCGs, like Magic the Gathering, require players to purchase packs to unlock cards and build ...
Duel of Champions: duelWe covered the rules of Champions in the video but here is a look at a 1v1 duel. My deck focuses on posion damage while his uses l...
Duel of Champions: levelsPlayers earn experience by completing campaign missions and dueling other players. Whenever you gain a level you earn a large amou...
Might and Magic: Duel of Champions is a free mmo tcg developed by Ubisoft Quebec and features fast-paced trading-card combat with a great deal of strategy. The goal of the game is to defeat the enemy's hero by dropping him to zero health whilst defending your own hero. To do this, you'll fight on a set battlefield, where you'll place creatures, cast spells, and play events that are drawn from the Might and Magic universe.
Players pick a specific hero for the battlefield and that hero will determine the faction that the hero will play. There are four factions in Might and Magic: Duel of Champions: Haven, Inferno, Necropolis, and Stronghold. Each faction has their own unique brand of gameplay that will require a different strategy. Haven focuses on defensive gameplay with lots of healing and protection. Inferno is designed for aggressive players and relies on high damage and destruction. Players looking for an attrition deck will play Necropolis, which uses poisons and creature resurrection. Stronghold is an offensive faction that sacrifices weaker creatures and uses quick attacks to achieve victory.
Gameplay is deceptively straightforward in Might and Magic: Duel of Champions and there is a great deal of strategy involved. A player squares off against another player (or computer) with both sides having a hero. In front of that hero are eight spaces in two rows of four. Creatures are one of three types: melee, shooter, and flyer. Melee creatures have to placed in the front row, shooters are placed in the back row, and flyers can be positioned anywhere. A creature normally attacks an opposing creature that is on the opposite side. If there are no creatures, then the defending hero takes the damage. A player's hero has three stats: might, magic, and fate. Many cards require a specific level of a stat to be played, such as a minimum of three magic to play a certain spell. To play a card in this free to play mmo tcg, you'll spend resource points. The game begins with each side having one resource point and one in each of the three hero stats. Every turn, the player can increase one of the hero's stats by one and the resource points allocated to be used increase by one. So in turn two, the player has two resource points to spend and can raise a stat by a point. In turn three, the player can raise a stat by a point and has three resource points. Points do not carry over so make sure you spend them!
Creatures can attack once per turn or move to a different position to help you guard your hero. Placement of your creatures is key to victory. Spells cast can affect your creatures or the enemy, such as dealing damage, buffing one of your defenders, or not allowing a row of enemy creatures not to attack next turn. Events are rotated by turns and their effects can help the player, but also the enemy, such as an event that has all magic-based creatures getting a +1 to attack.
Players can play a single-player campaign or play multiplayer in Might and Magic: Duel of Champions. While the game is free to play, there is a cash shop where you can purchase premade decks or booster packs. If you're strapped for cash, you can earn the in-game currency (gold and seals) by winning to buy the items. Quick to play with a ton of variety adds up to a fast-paced battle that requires serious strategy to be victorious.
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