Professional League of Legends contracts no longer restrict streaming
Earlier this month, Riot games issued a series of stipulations to their 2014 lineup of LCS League of Legends players letting them know what they could and couldn't do during live-stream sessions during the LCS 2014 season. MMO games including World of Warcraft, SMITE and DotA 2 were all on the hit-list, meaning pro League of Legends players weren't allowed to play them live during LCS 2014.
The rules and regulations were hit by a barrage of criticism from the entire gaming community, from journalists, to pro-gamers, to stream monsters all wondering why certain MMO titles had been included, why others had been left out, and why players were being regulated at all on their personal stream channels.
After challenge upon challenge from the community, League of Legends LCS players can stream rival games, without persecution from Riot.
"After reading all of your comments and having a LOT of internal debate over the last 24 hours, we're going to be changing the LCS team requirement to something that more closely matches our intent."
Although their eSports superstars are now free to play whatever they want, they are still under strict regimes, which still prevent them from entering promotional or sponsorship partnerships with rival games during their LCS contracts.
What's important here is that Riot have done the right thing, and listened to their community, who are without a doubt the keystone in their eSports success.