Dungeon Defenders 2 drops MOBA elements, sticks to tower defense
Fans complained and Dungeon Defenders 2 developers listened, scrapping the MOBA hybrid plans altogether.
The makers of Dungeon Defenders 2 swallowed their pride over the weekend and admitted that it was treading the wrong path in developing the Dungeon Defenders sequel.
“We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play," said Philip Asher, Marketing Director at Trendy Entertainment.
Dungeon Defenders 2 was originally planned to become this genre-bending MMO MOBA-slash-tower defense game, but that apparently was too far out on the left field even for the most open-minded of fans. But with the Dungeon Defenders 2 reboot, the new plan is to make the sequel simply a bigger-and-better upgrade to the original. Watch this Dungeon Defenders 2 teaser trailer to see what's changed with the reboot:
"We’re improving everything we loved about Dungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends. Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible," said Asher.
Lead content designer Daniel Haddad chimed in that the upcoming tower defense rpg will be using "synergistic systems" that will allow for pretty cool combat combos such as launching an orc skyward, freezing the brute in mid-air and see it satisfyingly shatter into pieces on landfall.
Despite the major development curveball, there was no mention though of a Dungeon Defenders launch delay. It is scheduled for a soft launch as a free to play game this Spring, with the game being made available for public play on October 10-13 during New York Comic Con.