Shootmania: Learn the BattlefieldAt death and entry you are given a opportunity to view the arena....
Shootmania: slotsPlayers can download up to 7 different modes at a time to play. As players and developers create new maps, you can add maps and mo...
Shootmania: modesThere are currently only a handful of different modes available to Shootmania. Look through the list to find one that sounds inter...
Shootmania: editorPlayers have a full map editor. This is the basic version that lets me place down terrain and starting locations. This tool will l...
Shootmania: respawnAfter you respawn, you can see the top 3 players on these monitors before running into the fray....
ShootMania is a new mmo fps, developed by Nadeo and published by Ubisoft. ShootMania is still under development. There isn’t word of an official release date, but ShootMania is expected by the end of 2012. ShootMania is an fps game with a very fast pace. Unlike other games, where you could hide and stalk an opponent, in ShootMania this could cost your life. The developers wanted to keep ShootMania simple and easy. It doesn’t have tons of features. New players will have no trouble picking it up. The goal of ShootMania is a fun and simple multiplayer fps experience. Players move across the maps, aim and shoot each other. It cannot get any simpler than that.
ShootMania has plenty customization options. Players can personalize their characters and give them unique looks. ShootMania has an editor feature that allows players to create modes and maps. These can be shared with the ShootMania mmo community. ShootMania has a matchmaking system to ensure balanced fights. Thanks to this system, players will be selected based on their level. ShootMania has lots of maps and modes for multiplayer. Most maps take place in an outdoors setting. Players can perform all sorts of acrobatic movements and spectacular kills. The fast pace makes it perfect for both long and short gaming sessions. It doesn’t take too much time to log in and join an arena match. Players need to be on guard all the time. ShootMania gameplay doesn’t involve planning ahead. It’s all about adapting to current situation and taking down your opponent. One second lost might mean the end of the match for your character.
At the moment, ShootMania fps mmo has 8 modes. Melee and Royal are free for all/ last man standing types of modes. Battle is a capture the flag mode. Battle Waves is similar to Battle mode but it’s timed. Time Attack mode requires getting from checkpoint to checkpoint without getting killed and scoring better time than other players. Joust is a 1vs1 mode. In Elite mode, 2 teams of 3 players each compete in a hold position scenario. The Heroes mode is the most difficult. It’s a 5vs5 mode. The winning condition is to capture points on the map. Only the player with the Nucleus can do that. The defending team tries to stop that player. These are the official ShootMania modes. There are modes developed by the community as well. The official ShootMania forums are a good place to find out about the most popular modes. ShootMania is currently under beta testing. Players can get guaranteed and permanent beta access by preordering ShootMania.
ShootMania: Storm is a mmofps developed by Nadeo and harkens back to the early days of shooting action. Do you want an intricate, complex plot? Looking for boatloads of achievements, perks, or costume pieces? If you are, then you better look elsewhere. ShootMania is about intense, first-person shooting action and the game overflows with it.
ShootMania: Storm's gameplay is classic fps. There are no powerups, no skill trees, no weapon drops, or any of the other gimmicks that have flooded the first-person shooter genre recently. The game is purely about competitive fragging and that's a good thing.
In the game, the player has a number of shields (normally three) that are pinged away by enemy hits. When your third shield goes down, you die and then respawn (depending upon the game mode). ShootMania is a twitch shooter and you'll definitely need to lead your opponents to be able to hit them. You're armed with three weapons and the weapon you use will depend upon the terrain. You don't get to choose which weapon you want to use in ShootMania, but rather you'll need to move to different terrain to use a specific weapon. The standard weapon is a quick-firing, but slow-moving cannon. Normally, you'll have four shots and those shots replenish over time. When you're in a corridor, your weapon switches to a sticky ball gun, whilst you use a powerful ranged beam weapon when next to a window or on rails.
This simple, but effective weapon system keeps the gameplay simple but allows for variety as you run around the various maps. The maps tend to have multiple levels allowing for players to get the drop on someone or to run away to hide. Some wrinkles are thrown in by terrain that propels you high into the air or a speed burst. Overall, the controls are simple: you move, shoot with the left mouse button, and jump with the right mouse button. Thus the focus is on fragging the other team or getting back into the action quickly. Most matches are pretty short in duration - 1.5 to 5 minutes - so you can pack plenty of mmofps action in.
There are several modes of play in ShootMania, with some being better than others. My personal favorite is called Royal, which is a total free-for-all deathmatch. The goal is to be the last player standing, but the wrinkle is that as time goes on, a storm appears and gradually closes in that forces the player to the center of the map. If you're caught by the storm, you're dead. In the end, the remaining players duke it out in the small center of the map.
Elite is a different game mode that has a 1 versus 3 setup, where one player has to attack three defenders. The difference here is that the attacker has a one-hit kill weapon and three armor points while the defenders just have the standard cannon. The attacker has to kill the defenders or capture the objective before time expires, else the defenders win.
Battle has two teams of players attempting to capture each other's poles. Teams will have to alternate between attempting to capture poles from the opposing team and having to defend their own poles. The match starts with teams racing to a neutral pole. Once touched, that team has fifteen seconds to capture the enemy poles. If the attackers can't touch an enemy pole within the 15 seconds, the situation switches so that the defenders can now attack, and so on.
Joust is a fun, but also frustrating, mode of play. Here two players face off against each other. They start out with no ammo and have to replenish their ammo by running to various poles. Each player can be hit seven times. While this mode is fun to play, you will be forced to be a spectator when you're not in a match and this isn't fun.
Other modes include Time Attack, Siege, and Heroes. Time Attack has the player running around as in a race. Siege has two teams with one attacking and one defending. Attackers only have one shield but gain a point each round. Once an objective is taken, defenders spawn at the next objective. If the defenders hold out, the teams switch roles. Heroes has two teams of five players. Only one teammate is able to score a goal by capturing points. If that player is killed, the defenders get a point. Teams swap back and forth until one side scores ten points.
The gameplay of ShootMania is a blast but there is a downside. There are no tutorials or any handholding at all in the game. This means that players are thrown into the deep end when they first start playing and this could lead to frustration as new players learn the ropes of the game, such as the weapon swapping system.
ShootMania also includes a great map editor for players who want to create their own maps and then share them with others. If you really want to tinker with the game, it is open to script modding. It'll be interesting to see what the community comes up with.
Graphics and Sound
One aspect of ShootMania that I really liked was the look of the game. The graphics are clean and detailed, but not abundantly so. The game has a sleek sci-fi look that is definitely a throwback to earlier shooters and not mired in the drab modern warfare that permeates the genre today.
The sound in ShootMania is pretty standard and nothing really stands out. There are the standard fight sounds of shooting your weapons or getting pinged yourself, but not much else. The soundtrack is your standard fps fare and does the job, but you'll probably be loading up some of your favorite metal tracks to listen to as you frag away. Overall, the sound does what it's supposed to do, but nothing more.
Unique Fun Factor
The simple controls of ShootMania Storm and their unique weapon system make for incredibly fun gaming. This is definitely one of the better shooters to come along in a long time and it's refreshing to see a game concentrate on the core mechanics and not get mired in tons of frills and useless dressing. There are multiple modes of gameplay so you can easily find matches that are fun for you to join. Lastly, the map editor extends the life of the game a lot in that an almost infinite number of maps can be created.
- Intense shooter action with multiple types of matches.
- Ability to create any map you want.
- Game is open to script modding.
- Lack of tutorials will frustrate new players.
- You will either love or hate the weapon swapping system.
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