Suit up for intense mech action in Fields of War, the sci-fi third person shooter mmo developed by Thermal Explosion. Players control their own mechs as they fight in massive battles for territorial control. Stride across an alien landscape and blast your enemies with extreme firepower in your own personal armored juggernaut.
The setting for Fields of War is simple so as to get you into the thick of the action quickly. Players are divided into two factions, North and South, and these two factions are fighting one another for control of the entire land. Each faction has their own climate and landscape, such as the North's landscape is a cold, frozen tundra whilst the South's landscape is lightly wooded mountains. The combat is as fast and furious as any mmofps as each side attempts to take possession of various territories. Each territory is represented by a core, and these cores are connected to one another. As one faction captures a core, they expand the scope of their control. However, the captured core must be linked to that of the faction's main core to count for territorial gain. Even if a core isn't linked to a player's main core, it could be worth capturing to break up the opposing faction's network. Cores also serve another purpose in that players can quickly transfer from one core to another within their own network, thus allowing them to get to hotspots quickly.
In addition to the regular field cores in Fields of War, there are additional core types that provide a special skill when captured. Radar cores allow all mechs in the controlling faction to do a radar sweep showing the enemy positions. Beacons allow a mech to serve a beacon to other mechs in their faction, allowing them to transfer to his location. Retreat cores allow faction mechs to instantly transfer back to their HQ. Lockdown cores allow mechs to temporarily lock down a core, keeping it from being captured. Lastly, resupply cores allow faction mechs to immediately replenish their ammunition.
Fields of War is all about combat. Players fight in massive battles with up to 200 players total. If there aren't enough players to fill out either side, computer controlled mechs come into play. The player's mech is customizable through the use of different camouflage patterns and colors. There are five different classes for the player to choose, each with a distinctive mech and skill set. Artillery is slow but delivers powerful attacks through its cannons and long-ranged missile. Engineers can repair other mechs and can construct a turret to guard an area. They also have tractor beams to pull mechs and have twin gatling guns. Tanks are the slowest mechs, but they can teleport themselves out of danger and employ a defensive shield. Demolition mechs use rockets to damage and immobilize enemies. They can use their rocket engine to jump great distances. Infiltrator mechs are made for scouting and assassination. They can become invisible in order to get the advantage of their foes.
Fields of War is an intense third person shooter mmo where hundreds of mechs clash. Fight through fully dynamic day and night cycles to see which faction will come out on top and which will be relegated to the scrapyard.
The game has shutdown