Wargaming keeps Oculus Rift in its sights
Wargaming, responsible for the mmo games trifecta of World of Tanks, World of Warplanes and World of Warships (also, World of Wartrains, if their April fool's announcement has any truth in it), have stated where they stand on incorporating the Oculus Rift into their gaming.
In an interview with CVG, Wargaming's Chief Executive, Victor Kislyi conceded that the Rift VR device was impressive, but he wanted to see the numbers before takings the peripheral seriously.
"If it's big, if it's global, we're going to be there", he told CVG UK, recently, "For free-to-play, five to ten million is a good user-base. So if Xbox One or Oculus reach those numbers, we're there."
Their aerial combat component, World of Warplanes may have direct competition in the Oculus Rift battle, as their rival over at Gaijin Entertainment, War Thunder, has already made the leap to Oculus Rift, and is one of the flagship titles on the device. War Thunder has proven that the Rift is perfect for vehicular mmofps gaming, granting players with the fullest possible field of vision and a realistic feel and perspective from the cockpit of your respective war machine.
Wargaming are unlikely to feel to pressed to change their format though, and a recent SuperData study has placed them at the top of the free to play league, in terms of revenue per customer, and with one of the largest subscriber and largest concurrent playerbases in the industry, they may be better off not poking the Oculus bear.
World of Tanks fans: Would you like to see a Wargaming Oculus partnership? Let us know in the comments section.