Team Fortress 2 and DotA 2 contributors receive payout from Valve
Ever-determined to make the headlines on a daily basis; Valve have publicly announced some financial details, with regards to how much they pay and reward their content creators.
Figures have been thrown all over the place since the announcement, during day 2 of Steam's "Dev Days", with many observers misplacing the numbers, so here's a quick rundown of the facts, as they were revealed by Valve:
1. $400,000 has already been paid out to content creators, in the first week of 2014
2. $600,000 was paid out to creators in 2010; the year of the scheme's conception
3. Over $10,000,000 was paid out in total, across 661 creators for over 2,300 items in 2013
4. Creators for valve have been earning up to $15,000 a year for their contributions.
These facts and figures apply solely to the content that has been created for DotA 2 and Team Fortress 2. With regards to Team Fortress 2, over 90% of the items that feature in the mmofps are user-created; largely due to the incredible incentivization of Valve.
The announcement has struck a chord with the mmo community today, as debates over the ethics and value behind micro-transactions in gaming are always a hot topic, and often disputed, regardless of the outcome. With Valve paying user contributors, micro-transactions can finally be seen in different light.
Valve, however, are demonstrating that it can be done right,and can even benefit the users, in ways as directly as placing cash in their pockets, and allowing them to forge their own in-game economy.
So, now that the shoe's on the other foot, can micro-transactions be a good thing for gamers? Or is incentivizing development opening the gates to more trouble in the future?