Is the Felspire Auto-Questing Feature a Good Thing?

By Jeff Francis
Is Felspire auto-questing a good idea?

There are a lot of basic features that players expect when playing an online rpg. Probably the most basic of these is the quest. It's hard to imagine playing an mmo without quests, yet it appears that a new game will allow you to skip doing those pesky quests and get on with more important things. Many browser games feature auto-pathing to quickly move the player through the game, but the upcoming Felspire endeavors to do that one better by allowing players the option to have the game automatically undertake their quests for them. Is the Felspire auto-questing feature a good thing?

As the browser mmo makes its official launch, it sent out this tidbit: "Felspire also comes equipped with a handy auto-questing feature that gives you the option to skip straight to the part of the game that you enjoy the most. This nifty addition can automatically slay monsters, collect loot, and is even able to sell items from your bag when it has reached its capacity. This feature can be turned on or off – leaving it up to you to decide when to take the reins."

I'm all for automating certain features in an mmo game because such automation is usually done to remove pesky and annoying things out of the way, such as selling vendor trash or crafting, and allowing players to concentrate on having going on quests! It boggles my gamer mind to have developers think that a Felspire auto-questing feature is a good thing. In fact, they think that it's a great thing as they clearly draw attention to that particular feature.

The point of mmo quests is for players to have an adventure and do heroic things, such as slaying monsters and rescuing innocent villagers. They also serve to help immerse the player more fully into the game's virtual world by exposing them to a great deal of lore and backstory by playing those quests. An example would be of a wicked advisor to a king trying to usurp the crown. Through a series of quests, the player slowly becomes aware of this plot and the true nature of the advisor, and the players then begin to stop the advisor's coup attempts and bring him to justice by completing another chain of quests. Now imagine all that backstory lost to the online gaming ether as the player just clicks "accept quest" and the Felspire auto-quest feature takes over from there.

Another negative aspect of the Felspire auto-quest feature is that of competence. Every player has their own preferred gaming style when it comes to online gaming, which means that every character is usually unique in some regard. A character performs their best when doing mmo quests, fighting, and exploring when the player is in control of the character, making all the decisions. An AI-controlled player doing Felspire quests just would not be as efficient as a player-controlled one. The countless combinations of gear an abilities makes it extremely difficult for an AI to make the best use of them while controlling the player's character.

Felspire combat

To be fair, there is one aspect of the Felspire auto-questing feature that I think is worthwhile. It can come in handy when something unexpectedly pops up, like your boss walking into your office or your parents telling you to take out the garbage now. The player might be at a point in the Felspire quest where they can't safely log off. Using the auto-questing tool at that point could be quite useful. In that vein of thought, the Felspire auto-questing tool would be quite handy for the most boring type of quests, such as having to go out and gather ten flowers or kill ten rats. The sad truth of online games is that not all quests are created equal. I have played quite a few dopey quests that I would not have minded putting on auto to complete them and get them over with. In that regard, the Felspire auto-questing tool would be appreciated, but the thought of skipping out on most mmo quests, which are fun to do, is incomprehensible to me.

All in all, I think that the Felspire auto-questing feature is not a good thing. While there are a lot of badly designed quests in the online gaming world, the decision to allow the game to automatically complete them on behalf of the player by fulfilling the objectives, killing monsters, and then selling off the loot kind of defeats the entire purpose of mmo gaming. I can see how this feature of the no download mmorpg could be handy in some situations, but, on the whole, I think that it's definitely not a good thing in the grand scheme of things. If you don't want to play quests at all, why are you even playing an mmo?


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