CircuitBot is a turn based browser game developed and published by Left Brain Games, Kestrel Technology and Texas Tech University. It’s one of the browser games funded through a DARPA (Defense Advanced Research Projects Agency) program that’s part of an initiative to identify and improve flawed software systems. Normally it would take lots of computing power to generate these results but CircuitBot splits this big task into smaller ones and collects the results provided by each user. Players make an actual contribution just by playing the game. CircuitBot requires users to gather and manage resources and build a base that can support human life on a colonized planet. Gameplay is based on missions with different requirements.
At the start of each CircuitBot mission players receive a briefing that describes the current task and final goals. Players begin a mission by deploying robots and start up resources on a new planet or asteroid. Robots need to be programmed and instructed to build factories. This is one of the most interesting CircuitBot features and it takes more than selecting a number of robots and clicking on an empty land spot. Robots are also used as workers to gather resources that are eventually processed and transformed into goods. CircuitBot is not your average MMORPG so completing the tutorial is highly recommended. It is not a difficult game but it’s a bit different from other titles so it may take a bit of time to get used to it. Factories work on resources so keeping an even balance between produced and consumed resources is very important. You may opt in to temporarily shut down some factories if there is a resource shortage. CircuitBot Resource Viewer panel displays current resource usage. Sometimes players have to send a shipment of resources to Earth, this is possible only after building a fuel factory. Produced goods can be sold for profit at the marketplace. Players that want to speed up colony development should build a Research facility.
There are lots of CircuitBot factories to choose from but players must come up with a strategy and not just build the first factory that becomes available. Sometimes it pays off to wait and gather resources. For example, if you choose to stockpile on fuel exploring missions become available. CircuitBot building system is a bit similar to RTS games. Award system is an achievement feature that rewards players after they complete certain missions and game objectives. Users get points and rank up, the top 10 list displays the best players. CircuitBot is completely free to play and run on all browsers.
Free to play :
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